And then there's the game itself -- endlessly advancing soldiers and tanks toward some obscure goal that gets lost in the details of battle, such as "Secure such and such position," "Break such and such line," "Kill such and such enemy leader.
True, I wouldn't make a shining cadet; I wasn't even that good at being a Navy brat, so it was as a relative layman I was looking forward to West Front for a game of subtle strategy and overwhelming military realism. Instead, I got what felt like a 2D representation of a dynamic battle plan. Imagine sitting through turn after turn of "This is what will happen if we storm the bunker here, or, call in the air strike on this chateau, or, march like walking bull's-eyes down this open road.
At no time did I feel like some captain leading my troops along Omaha Beach at Normandy or traipsing through the North African desert -- very little to make me feel like I was actually engaged in battle. This lack of sensation may be due to an old football injury but it's more than likely the result of information overload combined with West Front's dated c. The game is beautifully detailed and the amount of history and finely reproduced theaters of battle available to you -- the massive scale of the whole thing -- is astonishing.
Because of limited victory conditions, the lack of an option for either side to surrender or flee and the somewhat soggy AI troops aimlessly over-retreating and re-engaging and computer enemies shelling open hexes after the player's position has already been identified , skirmishes eventually stretch into shapeless battles of attrition.
Competing sides chase each other around the map until enough reinforcements arrive to ensure that each scenario will not end until the 18th or 20th or 40th! All of this is probably music to the ears of turn-based strategy game fans or players with the patience of prison-camp interrogators. But, if you don't fall into one of those categories, I recommend that, instead of actually buying the game, you simply take a few moments to appreciate the fact that games like this exist and that people can seemingly devote their lives to creating them.
The background graphics are in fact very good, and the terrain is very much of strategic importance, as you can rotate the map to the best possible camera angle. The 3D-terrain does come at a cost, however: that the units and buildings are not very detailed. They are not ugly but they are not special in any way. Explosions are not very good either, and buildings just sink through the ground when they are destroyed.
The whole things looks rather cartoony. You are given a set of objectives, and the storyline is advanced. Once you start playing, your mission is updated by e-mail, which tells you the progress of the war effort, and how best to achieve your objectives. This is quite a nice feature, as most missions are divided into numerous sub-missions, which have to be completed. Still, everything boils down to surviving the odds. Generally, the toughest part is getting a foothold, but once you have entrenched yourself, you can concentrate on annihilating the enemy.
The missions take place in numerous environments. My personal favourite was the arctic missions, which look absolutely fabulous. The falling snow is a nice touch. The units used are not very original. There is the standard assortment of tanks, walkers, jeeps, airplanes, SAM-sites and choppers. One thing I did like about the NORAD units was that they were mostly units that exist today, so there was some sort of familiarity involved.
The WOPRs units were a bit more sci-fi. The unit worth special mention is the hacker. The hacker hacks into computer centers that are scattered over the battlefield, and obtains money from the national banks, stealing away peoples well-deserved pensions. The hackers can also work inside command centers that you build, where they can work to upgrade your units statistics, or degrade that of your opponents.
The stats are speed, firepower and armour. This is a nice novelty, but not a very logical one. Many of the soldiers are flesh and blood, and can still have their stats reduced.
If hackers were able to affect people physically to such an extent, our world would be a bit more interesting. Still, it does add some variety to the gameplay. It also adds quite a bit of micro-management, trying to counter opponent hacking. Money is the sole resource in WarGames and it's scarce. You will have to plan your purchases carefully, and early on start looking for more computer centers in order to obtain more cash.
You quickly realise that spending all your money on military units is a losing battle. You are outgunned ten to one anyway. Hackers are expensive, but the more you buy, the faster you can upgrade your own units and degrade the enemy's. It would have been cool to be able to walk through some of these but I guess it keeps you playing longer if you have to seek out these bridges.
I really only have a couple of complaints about this game. The first is that even though you have all of these different vehicles to use and you have a bunch of missions, the game just starts to feel repetitive about halfway through.
I never thought I would say this, but it actually gets a little boring blowing things up after awhile. Okay, it never gets boring blowing things up, but you can only blow stuff up a few different ways so that gets a little bit dull. Another thing that I was disappointed in, and this is going to sound a bit deranged, was that when you shot the ground troops, they just sort of turned into a red blob and were gone.
After seeing the burning people in Nuclear Strike , it was just disappointing to see the lack of detail that went into this. I don't care how may times I shot a person on the ground in Nuclear Strike , it just never got old watching them run away while on fire. Since about 65 percent of the enemies you face are ground troops, this should have been handled with a little more care. The graphics in this game are a mixed bag. On one hand, you have the awesome looking terrain and explosions.
On the other hand, you have the lame ground troops that turn into splotches of red. On the whole, I would say that they get the job done but I think you will find yourself switching from the close zoom to the sky cam because you really can't get a good feeling of what lies ahead when you are zoomed up close.
I liked to zoom out when traveling to my next objective and zoom back in once I got there and started to fight. From what I was expecting out of this game, I was pleasantly surprised. The strategy elements of this game are very minor at least for me and they should not scare you off.
Then again, my basic strategy was to move from objective to objective and blow the crap out of everything. I guess you could be a little more strategic if you want. Anyway, the gameplay is also fun up to a point and then it will start to slow down because you feel like you have already done everything before. I suggest a rental at least to check it out. Browse games Game Portals. Wargames: Defcon 1. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher.
Locate the executable file in your local folder and begin the launcher to install your desired game.
Game review Downloads Screenshots Overall rating: 7. Download Wargames: Defcon 1. Overall rating: 6. ProTips: Move quickly and avoid lengthy confrontations to keep the Defcon level up. If your enemy reaches Defcon 1, they'll be extremely aggressive and call air strikes on your forces. Keep it in reserve for big assaults, and stick to MKIs for scouting.
Hoping for gaming themes such as thermonuclear warfare, I ended up with a mediocre real-time strategy game RTS , with mediocre gameplay. To top it off, it has very little in common with the movie. A cut-scene taking the form of a commercial from Protovision kicks off the game, which, unfortunately, gives no information pertaining to the story of the game.
Players soon find themselves thrown into the real-time strategy fray without a clue as to what is going on in the story. After reading the instruction manual something that the majority of gamers, including myself, hate to do , I finally got a clue: like the year-old movie, the player ends up playing a video game that starts a real-life war as the government's WOPR computer tries to wipe out humanity.
In reality, the game is so loosely tied to the movie that it seems like the Wargames title was just slapped on during the last couple months of development. Actually playing Wargames is unmistakably similar to a majority of RTS's on the market.
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