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Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are as essential for the working of basic functionalities of the website. I feel that it kind of plays like the early Tomb Raider games did… for better and for worse. One thing that does work well is the camera.
For a rather early game, it does not get in the way too much. What can get in the way is the rather clunky controls. There is no two ways about it this is a game you have to work really hard at to love. Some of the jumping and fighting that you do can be downright frustrating at times. However, I do feel it is worth sticking with as the overall experience is well worth it. The locations that you go to in the game are great, but this was released at a time before exploration was common.
As a result, you never really travel off the beaten path which is a bit of a shame as I would love to have explored this twisted world at my own pace.
I will say that as an experience this is a game you have to play. The controls do take a while to get used to, but I would bet that the story will hook you as will the creepy presentation that you will want to stick with it. I know my score is a little high, but that is because I think this is one of the most creative takes on a fairy tale in history!
Wonderland is a place of childish dreams and fanciful memories for Alice. But after failing to save her parents from a fiery death, Alice finds herself in a sanitarium, her already fragile psyche fractured.
Lost in her own world, Alice delves back into Wonderland and discovers that due to her ruined state, Wonderland has become a twisted, sick, and dangerous world. Once there, Alice finds that the Evil Queen is back in power, that some of her former friends are now her enemies and ultimately the only way for her to straighten things out is to find the Queen and basically butcher her.
Along the way, the Cheshire Cat assists her with abstract clues, Turtle leads her through the water maze and the Mad Hatter tries to kill her. This is not the Fairy Tale that Walt Disney made into a cartoon so many years ago. Match wits and weapons with the denizens of Wonderland, finding strange and cruel devices. Alice is an adventure game viewed in the 3rd person. Alice runs around solving strange puzzles and mini quests; along the way she meets up with some very familiar faces.
Tweedle Dee and Tweedle Dum, the Mad Hatter, March Hare, and others have all been given the once over as Wonderland twists and contorts from its former version. Selecting the level of difficulty, I picked "Nightmare" allows for your tempo of play.
The harder the level, the more enemies and problems you will encounter. As you begin the game, Alice starts off with the butcher knife, which she wields with deadly accuracy. Slicing and throwing it, she eventually acquires the croquet mallet, the playing cards, the dice, and other strange weapons. Each weapon has a primary and secondary function that you can bind to the controls.
I found it easiest to set up the game similar to my first person shooter controls, using the mouse wheel to scroll through the weapons. The weapons are original and refreshingly wicked. I would have been disappointed to see the same old guns and explosives that are in every other game and fortunately this was not the case.
There is something deliciously inviting watching a woman wipe the blood off of 14 inch butcher knife. As Alice continues her journey, expect to navigate strange areas never found in the original Alice in Wonderland , such as the school, ant tunnels after being shrunk again , and strange gnome caves.
While jumping and running is a must, there are other levels that require swimming and coal cars. As I played, I was giddy with anticipation as to what would happen next in this strange game. Any time I felt a little lost as for what to do, I called the Cheshire Cat, who would promptly appear and give a vague clue as to what should happen next.
Personally, I would have liked to see the cat fight along with Alice occasionally, as he has always seemed a bit sinister and now with his mangy punk rock look, I thought he could really tear someone up. Alas, he never did. Mini cut-scenes popped up often and would direct Alice as to what needed to be done next. The turn as an insect sized human was to be expected, but this reviewer was in awe of the impressive attention to detail and battles one would expect if shrunken down to the size of an ant.
With dive bombing bees and angry fire ants, Alice has her hands full -- add in the crumbling ground and the trek down river which was probably a trickle and it makes the need to save often even more critical.
Luckily, killing most opponents results in a life icon that will give Alice a much needed boost. My personal fave was when Alice first fell into the water without getting out in time -- a large mouthed fish came up and swallowed her whole. What a grisly fate. As far as actions are concerned, Alice runs around and does the typical jump and attack thing, but must have learned a trick or two from Lara Croft because she can jump up to ledges and hang or shimmy along a ledge lip.
Now, since avoiding the enemies is often far wiser then attacking, using this trick will prove most valuable. Another plus of this game is the enemy A. Often the guards or other bad guys would gang up on me by backing me into a corner or each other, a move that would result in my death many times.
I was impressed. Most of the time I was running, as the bad guys were best picked off at a safe distance. Finally, the bosses of this game were done very well, all had the appropriate twisted look to them and so as not to ruin any gaming experiences, usually were unexpected. Doing battle involved timing and being fleet of foot, since Alice possesses no sort of armor or magic set fire to the Duchess and run like hell. Alice is a single player game, but in this reviewer's opinion would make one heck of a multiplayer game with its nasty, nasty weapons.
To me, a game like Alice , even with its friendly controls and easy to learn gameplay would be enjoyable even without good graphics. Fortunately, this is not a problem. Alice has tremendous atmosphere, brought on by stylish coloring and rendering. With no lag and sharp edges, the action comes at a brisk pace. A fine job done by the EA team. Frankly I was surprised there were any in such a graphically superior game. With the screech of Wraiths and the almost melancholy English accent of Alice I was grinning ear to ear.
When the Cheshire cat spoke in an almost hushed, sinister voice I smirked with delight. And with the incessant ramblings of the obviously insane Duchess I nodded my head approvingly. The character voices were done by actors who obviously knew their material. An excellent job. The slice of air as my playing cards stuck into my enemies, the evil laugh of the tortured school children.
My hat is off. Alice is a game designed for the mature gamer. But for the rest of us, it is an excellent game with plenty of character and story development, engaging plot and rich graphics.
This game will undoubtedly appeal to the gamer of a more disturbed taste. I liked it. Take on the role of Alice in Wonderland as she attempts to dream her way through Lewis Carroll's bizarre imagination.
This latest electronic adventure based on the venerable classic features excellent graphics, interesting puzzles and one of the finest user interfaces I've ever seen to enhance play. In fact, the user interface is the first thing to catch your eye. It consists of multiple windows for compass, inventory, graphics, map, text and "what's in the room". Any or all of these windows can be opened at any time. Players will probably opt to use only one or two at a time, since having them all visible simultaneously provides lots of information but makes for a crowded screen.
The easiest way to manipulate the windows is with a mouse, although the keyboard can be used. The graphics window provides a first-person view of the current environment as seen through Alice's eyes, and a click produces descriptions of each item.
The compass window is especially usable, since only valid exits from the current room can be selected. It's also a quick-travel asset, since clicking on a compass point moves Alice in that direction. The map window shows the rooms already visited, relieving the chore of mapping Alice's travels. A nice touch lets the gamer, return to any spot by clicking on that room. Windowed icons make object manipulation very easy. Just click on an object in the "what's in the room" window, and drag it to the inventory window - Alice will carry that object.
The game also features platforming sequences, during which Alice has to jump over gaps, avoid obstacles, or climb in order to reach her goal.
Puzzle-solving usually involves manipulating the environment rather than using inventory items. It is full and complete game. Just download and start playing it. We have provided direct link full setup of the game. American McGee's Alice is a strangely familiar, yet utterly wicked adventure.
Alice answers a distress summons and returns to Wonderland.
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